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Course Criteria
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3.00 Credits
3 credits Prerequisites: DIG 2030, COP 2823. This course will explore one of the Internet-based technologies, streaming media. Students will explore the basic concepts of streaming media development through the use of industry standard streaming software and hardware. Topics to be covered include streaming basics, capturing, encoding and presentation. 47 contact hours.
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3.00 Credits
3 credits Prerequisite: DIG 2030 or permission of instructor. This is a video production course designed to introduce the concepts of basic videography. Students will be exposed to different types of pro-sumer video cameras, composition styles, lighting techniques and safety concerns. Students will have the opportunity to learn hands-on, how to operate digital and analog television cameras. They will learn to combine all of these aspects of production into shooting professional videotape for edited video presentations. 47 contact hours.
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3.00 Credits
3 credits Prerequisite: DIG 2030 or permission of instructor. This course introduces the student to the basic working concepts of the art of editing through the use of a non-linear video editing system. Topics to be covered include: capturing both digital and analog video, organizing a new project, storing video clips, explaining the browser, viewer, canvas and timeline. Students will experience hands on instruction in the use of the above elements, which will result in the ability to log and capture, edit with straight cuts and simple effects, and output the final product to tape. Students will also be exposed to some of the more advanced features of an editing program including special effects, composing, text and titling. 47 contact hours.
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3.00 Credits
3 credits Prerequisite: Permission of instructor. This is a capstone course. This is a video production course designed to introduce the concepts of advanced videography. Students will be exposed to different types of pro-sumer video cameras, composition styles, lighting techniques and safety concerns. Professional video editing skills will also be taught. Special emphasis will be given to creating complicated video projects with fixed deadlines. Before course completion, students will be able to demonstrate an ability to organize, video tape, and edit complicated video productions for on-air or large presentation purposes. 47 contact hours.
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3.00 Credits
3 credits Prerequisite: CGS 2525. This course builds upon the skills learned in CGS 2525 Introduction to Multimedia. Through the use of Lingo programming, students will learn to make Director movies more interactive. Students will learn different types of scripts, and will use these to provide for user input, control and analysis of data, and to create animation. Students will use Macromedia Director as a tool for creating multimedia presentations. Students will create and combine various components into presentations for a Web page on the Internet in Shockwave format, and an interactive presentation for distribution on a CD-ROM or DVD. Through various hands-on tasks, students will be introduced to the features and capabilities of the 3D World. 47 contact hours.
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3.00 Credits
3 credits Prerequisite: GRA 2160 or CGS 1874. This course is designed to extend the knowledge gained in Basic Animation and/or Introduction to Flash. Topics to be covered include advanced graphic design, advanced navigation, complex interactivity, scripting for animation, utilizing variables, processing data and an introduction to integrating projects with other applications. Students will be exposed to advanced topics in animation. Student knowledge in the application of the industry standard animation tool, Adobe Flash, will be extended. 47 contact hours.
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3.00 Credits
3 credits Prerequisites: DIG 2430 or permission of program director. This course explores three-dimensional (3-D) animation as it relates to game development. The students will develop skills necessary to create character animation and motion. This course includes an in-depth analysis of a variety of 3-D skills such as compositing, modeling, animating, texturing, lighting and rendering using industry standard software programs. In addition, the students will develop the problem solving skills necessary to become competent in the area of 3-D design as related to game development. 47 contact hours.
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3.00 Credits
3 credits Prerequisite: DIG 2030 or permission of instructor. This course introduces the student to the basic concepts of writing for visual media. Topics to be covered include understanding different visual presentations, the stages of scriptdevelopment, developing creative concepts, differences between fictional and non-fictional narratives, writing for multiple formats and writing for nonlinear programs for digital media. 47 contact hours.
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3.00 Credits
3 credits Prerequisites: ART 2370 and DIG 2040 or permission of program director. This course is an introductory overview of the foundation of game creation, storyboarding, conceptualizing, and the tools necessary in finalizing the development of a game. Specific areas include: game layout charts, storyboards, level layouts, environment illustrations, character designs, models sheets, and Graphical User Interface (GUI) designs. The course will introduce several 3-D programs to aid in the creation of 3-D concept art. 47 contact hours.
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2.00 Credits
2 credits Prerequisite: CGS 2525. This course introduces the student to various components of pre-production planning as it relates to producing Digital Media projects. The students will explore and develop assorted components and apply skills to determine knowledge by writing and creating rudimentary pre-production plans. 32 contact hours.
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