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  • 3.00 Credits

    Introduces students to Maya, a high-end character animation tool. Emphasis is on building models of various types. Students learn setting up and animating scenes for render in movie format. Three credits.
  • 3.00 Credits

    (This class uses Dream Weaver) Introduces the fundamentals of HTML syntax using a simple text editor to create a web page. Web-safe colors and the use of graphic editors will be explored. Students study web aesthetics and intuitive interface design. The course emphasizes file organization and layout including tables and frames. Students learn file formats and best methods of scanning for the Web. Prerequisite(s): MGD 111 and CWB 110. Three credits.
  • 3.00 Credits

    Presents the fundamental principles and applications of traditional 2D character animation. Students develop an awareness and appreciation of the depth of skill and abilities required to create 2D animation. Students compare and contrast how 2D skills can be applied toward the creation of 3D animation. Students develop the fundamental skills of character animation such as pencil testing and evaluation, ink and paint production and compositing. Students produce a finished piece of original animation, highlighting the skills acquired in class. Prerequisite(s): MGD 152. Three credits.
  • 3.00 Credits

    Stresses creation of animation and dynamic interactive media for web and multimedia applications. Students will learn how to animate objects, create symbols, and assemble motion tweens. Prerequisite(s): CSC 116. Three credits.
  • 3.00 Credits

    Educates the student about the unique business legal concerns that media producers face. These include media contracts, labor issues, libel, and privacy rights. Special attention is paid to the use and protection of copyrights and trademarks, both from the copyright holder's and the user's standpoints. Three credits.
  • 3.00 Credits

    Introduces the steps followed by professional animators and game designers for producing media in a digital environment. Students learn the foundational skills of planning, organizing, storyboarding and previsualization techniques necessary to create animated stories. Students will also study the history of animation and game design. Prerequisite(s): None. Three credits.
  • 3.00 Credits

    Introduces students to LightWave's Modeler program with an emphasis on modeling techniques. It also touches on LightWave's Layout program for setting up scenes with texture maps and lighting. There will also be instruction on how to import models from other programs. Differential tuition rates apply. See Tuition and Fees web page for rate listings at www.aims.edu/student/cashier/tuition. Three credits.
  • 3.00 Credits

    Explores the use of sound in multimedia production and audio storytelling. Students examine the principles of recording. Classes focus on how sound can enhance interactive productions and improve computer presentations. Students learn how to use the computer as a full audio editing studio. Differential tuition rates apply. See Tuition and Fees web page for rate listings at www.aims.edu/student/cashier/tuition. Three credits.
  • 3.00 Credits

    This course introduces digital non-linear video editing. Students will capture, compress, edit, and manipulate video images using a personal computer. Assembly techniques including media management, editing tools, titles, and motion control; transitions and filters, and special effects are explored. Differential tuition rates apply. See Tuition and Fees web page for rate listings at www.aims.edu/student/cashier/tuition. Three credits.
  • 3.00 Credits

    Provides the fundamental techniques for creating digital motion graphics such as 2D animations, animated logos, video graphics, etc. Classes cover relevant tools and techniques as well as industry standards, delivery methods and output. Prerequisite(s): None. Three credits.
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