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Course Criteria
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3.00 Credits
The course discusses web site design issues and the requirements of e-commerce. Furthermore, it covers the creation of web pages. Hands-on development and group projects are an essential part of this course.
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3.00 Credits
Representation of data, machine arithmetic, processor organization, instruction execution assembly and machine languages, addressing mechanisms, macros, assembling, linking, loading, parameter passing and implementation of high level language constructs. Programming will be done using Turbo Assembler. Students will gain a vision of levels of abstraction in hardware and software, nature of the Von Nuemann machine and the nature of high level languages.
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3.00 Credits
Introduction to systems programming, including use and implementation of assembler, macros, loaders, compilers, and operating systems.
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3.00 Credits
Introduction to concepts of computer-assisted instruction and the programs and equipment used. Topics include: tutorial, drill and practice, simulation and game programs, and computerized learning-center management.
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3.00 Credits
This course provides experience implementing and manipulating the basic data structures and an analysis of their applications in Computer Science. The same language will be used that was introduced in Programming I and II.
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3.00 Credits
Introduction to logical design of computers and some of their applications. Included are Boolean algebra, switching theory, number systems, numerical codes, and computer organization. Engineering problems are de-emphasized. Computer word organization, languages and use of computers for simple problems will be explained.
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3.00 Credits
No course description available.
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3.00 Credits
This course provides an introduction to the fundamental concepts of programming languages their structural definition and run time implementation. It equips the students with the tools necessary for the critical evaluation of existing programming languages, and the learning of new ones. In addition, it prepares students for the study of computer design.
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3.00 Credits
A general overview of the ideas underlying operating systems. Included are traditional topics such as file systems, CPU scheduling, memory management and device scheduling, along with the topics of more current interest such as deadlock handling, process synchronization and distributed systems. No single operating system is studied; examples are drawn from many sources.
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3.00 Credits
Introduction to basic structure and components of a compiler. Finite automata, lexical analysis, regular grammar, context free grammar, top-down and bottom-up parsing techniques.
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