|
|
|
|
|
|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
4.00 Credits
Focus on networking technologies used in the internet. The OSI model is used as a guide for exploring and understanding how the internet works. Topics include snooping packets in the network, socket programming, and implementing application-layer protocols.
-
4.00 Credits
General overview of wireless and mobile networking, multimedia, security, multicast, quality of service, IPv6, and web caching. During the second half of the course, one or more of the above are studied in greater detail.
-
4.00 Credits
Introduction to the basics of computer security and privacy. Analysis of technical difficulties of producing secure computer information systems that provide guaranteed controlled sharing. Examination and critique of current systems, methods, certification.
-
4.00 Credits
An introduction to the basic concepts and techniques of cryptography and cryptanalysis. Topics include: The Shannon Theory, classical systems, the enigma machine, the data encryption standard, public key systems, digital signatures, file security.
-
4.00 Credits
Overview of OpenGL graphics standard, OpenGL state machine, other 3D graphics libraries, 3D graphics pipeline, 3D transformations and clipping, color model, shading model, shadow algorithms, texturing, curves and curved surfaces, graphics hardware, interaction devices and techniques
-
4.00 Credits
Overview of computer vision problems and techniques for analyzing the content of images and video. Topics include image formation, edge detection, image segmentation, pattern recognition, texture analysis, optical flow, stereo vision, shape representation and recovery techniques, issues in object recognition, and case studies of practical vision systems.
-
4.00 Credits
The study of human-computer interaction enables system architects to design useful, efficient, and enjoyable computer interfaces. This course teaches the theory, design guidelines, programming practices, and evaluation procedures behind effective human interaction with computers.
-
4.00 Credits
Student groups design a significant computer-based project. Multiple groupsmay cooperate toward one large project. Each group works independently; interaction among groups is via interface specifications and informal meetings. Project for follow-up course may be different.
-
4.00 Credits
Student groups design a significant computer-based project. Multiple groups may cooperate toward one large project. Each group works independently; interaction among groups is via interface specifications and informal meetings. Project for course may be different from that in first course.
-
4.00 Credits
These variable unit courses provide for the study of topics of current interest in computer science.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Privacy Statement
|
Terms of Use
|
Institutional Membership Information
|
About AcademyOne
Copyright 2006 - 2025 AcademyOne, Inc.
|
|
|