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Course Criteria
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4.00 Credits
Advanced programming course which focuses on the design of visual user-interface in the Windows environment. Topics include basic forms, simple structures, variables,control mechanism, types and expressions, complex data structure, looping, functions, procedures, selections, multiple forms, files and arrays.
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4.00 Credits
Continues the study of the design and analysis of algorithms, particularly those handling complex data structures and non-numeric processes. Includes an introduction to algorithm design techniques, algorithm verification and the impact of parallel computation on algorithms, operating systems and architectures. A brief introduction is given to artificial intelligence focusing on data representation and heuristic search methods.
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4.00 Credits
Discusses the features and advantages of object-oriented approach to problem solving. Topics include abstraction, inheritance, polymorphism, object oriented design, analysis, implementation and testing.
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4.00 Credits
Principles of computer organization and architecture are introduced from a layered point of view, beginning at data representation and progressing through the machine language execution cycle. Representative software-hardware tradeoffs in the implementation of various computer system components will be presented. The design and interface to a variety of peripheral devices will also be discussed. The emphasis will be on the hardware aspects of a computer system.
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4.00 Credits
Covers introduction of major language histories, common components, built-in structures, compositions of basic structures, language specification, analysis techniques, runtime behavior, de-facto standards and future developments.
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4.00 Credits
This is the first course in system engineering that stresses the system development life cycle. Students learn ways of organizing the structure and process of building very large-scale systems that may or may not involve computers. Includes information gathering, design tradeoffs, implementation strategies, product liability, acceptable risk analysis and project follow-up.
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4.00 Credits
Overview of eCommerce from business aspects to required eCommerce technical skills. A lecture based course with extensive on-line research for eCommerce information, useful sites, case studies and Web tools. A basic eCommerce architecture of three tiers such as the front end tier, the Web server tier and the back end system tier in Windows NT and Unix. Connectivity to the back end database system and legacy systems. Security, protection electronic payment, firewall and proxy. Several Web designing tools and programming skills. The course builds a foundation for students to pursue higher level eCommerce courses.
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4.00 Credits
Presents a formal approach to state-of-the-art techniques for software design and development, involving students in a team approach to organizing, managing and developing software.
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4.00 Credits
Discusses the major functionality and principles behind all major operating systems tasks, including user interface, hardware sharing among users, data sharing among processes, user protections, resources scheduling among users, multi-user environment, multi-processing and real-time systems.
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4.00 Credits
Studies the backbone of dynamic Web documents. Subjects include Web design standards and Web-based application programming to make layout, tables, style sheets, templates, libraries, frames and rollovers. HTML and Script languages such as Java Scripts, GUI design paint tools and plug-ins are studied in depth.
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