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Course Criteria
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3.00 Credits
Basic concepts of problem analysis, model design, and simulation experiments. A simulation will be introduced and used in this course. Prerequisite: INEG 3313 or STAT 3013 and proficiency in a programming language.
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3.00 Credits
A modern approach to the current techniques used in software design and development. This course emphasizes the use of modern software development tools, multi-module programming, and team design and engineering. Prerequisite: CSCE 3143.
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3.00 Credits
Introduction to database management systems, architecture, storage structures, indexing, relational data model, E-R diagrams, query languages, SQL, ODBC, transaction management, integrity, and security. Prerequisite: CSCE 3143.
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3.00 Credits
A study of software architecture through the use of case studies drawn from real systems designed to solve real problems from technical as well as managerial perspectives. Techniques for designing, building, and evaluating software architectures. Prerequisite: CSCE 3313 and CSCE 4513.
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1.00 Credits
CSCE students complete a comprehensive software capstone project during their final year of undergraduate studies. The project is done over 2 semesters in phases: concept, formal proposal, implementation, and presentation. The projects include and may require the integration of software and human factors and hardware elements and are developed to software engineering methodologies. Prerequisite: CSCE 3313.
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3.00 Credits
Introduction to intelligent agents, AI languages, search, first order logic, knowledge representation, ontologies, problem solving, natural language processing, machine vision, machine learning, and robotics. Prerequisite: CSCE 3143.
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3.00 Credits
This course is an introductory course on computer networks. Using the Internet as a vehicle, this course introduces underlying concepts and principles of modern computer networks, with emphasis on protocols, architectures, and implementation issues. Prerequisite: INEG 3313 or STAT 3013.
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3.00 Credits
Introduction to the theory and algorithms used in computer graphics systems and applications. Topics include: 2D and 3D geometric models (points, lines, polygons, surfaces), affine transformations (rotation, translation, scaling), viewpoint calculation (clipping, projection), lighting models (light-material interactions, illumination and shadow calculation). Students will implement their own graphics pipeline to demonstrate many of these techniques. Higher level computer graphics applications will be created using OpenGL. Prerequisite: CSCE 3143.
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3.00 Credits
Individual study directed by faculty in current research topics, state of the art, or advanced methodology in one of the major computer science or computer engineering areas.
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2.00 Credits
To provide honors students with experience in presenting their research accomplishments to their peers and faculty. Prerequisite: Honors standing. May be repeated for up to 4 hours of degree credit.
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