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Course Criteria
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4.00 Credits
A foundation course in which students learn the basic principles of animation, develop visual language, storytelling, and observation skills. Students explore various styles and methods of animation including 2D and 3D animation. Emphasis is placed on drawing, analysis of action, analysis of performance, blocking of action, and staging. Various technical topics covered include script, storyboarding, framerates, editing animatics, scanning, working with image sequences, aspect ratios, alpha channels, vector vs. raster art, compositing, and rendering.
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4.00 Credits
3D Modeling is a course in which students gain hands-on experience building three-dimensional models through the use of computer-generated images. A variety of disciplines and applications of 3D modeling are surveyed, including how modeling is used by forensic animators, engineers, architects, and game developers. Iterative concept development and previsualization are used in the creation of 3D models and 3D environments.
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1.00 - 3.00 Credits
Topics in Animation course which may be repeated when the topic changes.
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4.00 Credits
Building on the principles of animation and 3D modeling, this course focuses on the study of 3D animation techniques. Students will create animatics, design and animate scenes of varying complexity, and gain experience with 3D animation workflow.
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4.00 Credits
ANIM 366 is designed to teach the essentials of 2D animation and motion graphics, ranging from beginning concepts of animation and movement over time, to advanced concept analysis and development. Motion graphics can be found in a wide range of media forms: broadcast, internet, animation, and films, to name a few. This course gives students an opportunity to explore the elements of time and space to convey messages and meaning through type, image, and sound for the screen. Individual creativity is stressed as well as the understanding and use of industry-standard software for developing motion graphics. Both collaborative and individual exercises and assignments are given during the semester.
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4.00 Credits
This course introduces students to traditional stop-motion animation techniques. Works from animators across the globe will provide a survey of animation history and a cross section of traditional animation styles. Lectures and demonstrations will introduce animation techniques including pixiliation, hand-drawn animation, cut-out animation, cel animation, claymation, as well as a brief introduction to armatures and models. Students will begin with the foundational principles of animation, as applied to stop-motion, and explore frame manipulation in time-based media. Pre-production tools and concept development will be emphasized in the design process. Through hands-on projects, students will explore animation practices while making connections to animation theory and aesthetics.
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1.00 - 3.00 Credits
Topics in Animation course which may be repeated when the topic changes.
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4.00 Credits
Advanced study in 3D and 2D animation techniques, the Animation Studio challenges students to advance their conceptual development, storytelling abilities, and technical skills, while collaborating and leading through key animation crew roles.
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1.00 - 12.00 Credits
Internship in Animation.
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1.00 - 3.00 Credits
Topics in Animation course which may be repeated when the topic changes.
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