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Course Criteria
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4.00 Credits
Introduces the theory and practice of digital media production. Stresses the conceptual, aesthetic, and technical concerns of digital media, emphasizing familiarity and creativity with the material, including web design and development, animation, interactivity, graphics and imaging, as well as project management, interface design, and user experience. Prerequisites: VM 101 and VM 120.
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4.00 Credits
The first course of a two-course sequence, introducing students to the fundamentals of three-dimensional modeling and animation, and preparing them for the second course, VM 363 Advanced Computer Animation. Students learn to model, texture objects, compose and light scenes, animate, and add dynamics, as well as to render their animations into movies and to compositing movies, audio, titles, and credits in postproduction. Prerequisites: VM 101 and VM 120.
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4.00 Credits
Introduces basic techniques in drawing, exploring the use of line and image in contemporary art. The language of drawing in contemporary art and architecture will inform the practice of drawing.
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4.00 Credits
Imparts key drawing skills required in previsualization, concept art creation, set design, storyboarding, two-dimensional media production, and post-production. Develops students' abilities to think spatially, whether constructing a plan for a set or depicting a character in action. Also focuses on anatomy, locomotion, and communication possibilities of the human form. Prerequisites: VM 101 and VM 120.
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4.00 Credits
Introduces the fundamentals of black-and-white photography, including camera controls, film development, printing, and photo finishing. Critiques of student work will develop "the critical eye." Students must have the use of a camera with adjustable speed and aperture.
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4.00 Credits
Working from detailed outlines developed in VM 221 Writing the Feature Film, students complete a first draft, feature-length screenplay. Students read each other's work, write a critical analysis of each segment, and engage in discussion of aesthetics, craft, and form. Prerequisite: VM 221.
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4.00 Credits
Examines writing television comedy with an emphasis on sitcoms. Areas of study also include sketch writing and writing for late-night TV. Also covered are a history of sitcoms, how to write physical comedy, how to write for existing shows and characters, sitcom structure, format, and joke writing. Each student writes a script for an existing sitcom. Prerequisite: VM 222. (Spring semester)
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4.00 Credits
Develops an understanding of the current "digital revolution" from the filmmaker's perspective,exploring film grammar as it applies to digital formats. Covers such topics as how to achieve film-quality results with a DV camera, limitations and benefits of the DV format for lighting and camera movement, and necessary steps for shooting DV and blowing up to 35mm. Prerequisite: VM 230 or VM 240 or VM 241 or VM 250 or VM 260.
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4.00 Credits
Introduces the budgeting and logistical organization of film and television productions, reviewing the roles of Associate Producer, Production Unit Manager, First Assistant, Second Assistant Location Manager, and other members of the producer's and director's teams.Prerequisite: VM 230 or VM 240. (Semester varies)
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4.00 Credits
Intermediate-level 16mm production workshop in the use of unorthodox, non-computer-driven methods and processes for developing and producing motion pictures. Provides an overview of historic methods of formal exploration of the basic materials of film as a projection medium, including camera-less filmmaking, direct animation, and loop projections, as well as alternative mechanical processes such as xerography, hand process, and alternative camera tools and techniques. Primary emphasis is on creative invention and exploration. Prerequisite: VM 231 or VM 240. (Semester varies)
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