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Course Criteria
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4.00 Credits
An introduction to networks, including network operating system concepts.Topics include network components, the OSI and 802 models, protocols, network architecture, network administration and support, LANs,WANs and troubleshooting. This course requires each student to purchase an unassembled computer that he/she builds in class.These computers are then used to support networking exercises. Laboratory fee required.
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4.00 Credits
The sequel to COSC 305.Topics include setting up user and group accounts; securing network resources; setting up and administering network printers; auditing resources and events; monitoring network resources; backing up and restoring data; managing system policies, file systems, partitions and fault tolerance; interoperating between network operating systems; implementing network clients and directory replication; and troubleshooting. Laboratory fee required. prerequisite: COSC 305
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3.00 Credits
A first programming course designed to teach problem solving, algorithm development and principles of good programming. Topics include procedures, decisions, repetition, arrays, sequential and random-access files, and the graphical display of data. Algorithms are implemented in a visual programming language. Laboratory fee required.
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3.00 Credits
A sequel to Computer Programming I. While continuing to emphasize problem- solving and algorithm development, this cour introduces object-oriented programming; programming that integrates other applications, especially those in the Microsoft Office suite; and Internet programming. Laboratory fee required. prerequisite: COSC 309 or equivalent
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3.00 Credits
An introduction to object-oriented computer programming framed in the technical aspects of game programming.The course covers variables, control structures, functions, arrays, data types, classes, inheritance and polymorphisms. Students will apply these concepts to build a series of small games. Laboratory fee required.
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3.00 Credits
Concentrates on nonentertainment applications of interactive simulation in such areas as technical communication, emergency preparedness and education. Students will study a range of simulations representing various approaches to visualization and interaction, analyzing the ways in which they use conventions of interactive play to serve larger purposes of learning and discovery. Using basic multimedia tools, students will prototype interactive presentations for training and education. Laboratory fee required.
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3.00 Credits
Basic logic design, coding, number representation and arithmetic, computer architecture, examples using simple minicomputer or microcomputer systems. Laboratory fee required. prerequisite: COSC 310
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3.00 Credits
Introduces the student to the TCP/IP suite of communication protocols.Topics include fundamentals, basic and advanced IP addressing,TCP/IP routing,TCP/IP name resolution,TCP/IP tools, dynamic P/IP configuration tools,WINS, NetBIOS, Internet/intranet services, printing and RAS, network management, and monitoring and troubleshooting. Laboratory fee required. prerequisite: COSC 307
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3.00 Credits
Introduces the basic syntax of an object-oriented language and teaches object-oriented design.Also studied are more advanced programming topics not covered in Computer Programming I and II (e.g., recursion and data structures).This course extends the Internet programming methods introduced in Computer Programming II. Laboratory fee required. prerequisite: COSC 310 or equivalent
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3.00 Credits
Improves an existing understanding of 3-D modeling, texturing and animation for interactive simulation applications, including scenic and character design for computer games. Practical assignments allow students to advance skills in industry-standard programs (e.g., 3D Studio and Maya). Readings, critical examples and visits from industry experts provide broader contexts for skills. Laboratory fee required.
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