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Course Criteria
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3.00 Credits
This course provides an introduction to the use and extension of applications for content creation and management. Both the theoretical as well as applied aspects of extensible application architectures and plug-ins are covered. Existing and emerging scripting languages will also be discussed extensively, and programming in these scripting languages is covered. Students will explore and utilize current applications and must create extensions to these applications.
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3.00 Credits
This course explores how digital media is created and utilized within computer games and simulations. Topics include sound, video, text, images, character modeling, animation, game world and level generation (2D and 3D), and current and emerging interaction techniques. Students are required to work in teams to produce a multimedia term project.
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3.00 Credits
This course explores the theory and application of 3D geometric model generation and animation. Topics include mesh and Non-uniform Rational B-Spline (NURB) modeling, textures, subdivision and levels of model detail, rigid/constrained body dynamics, and non-rigid/fluid dynamics. Students will be required to develop and animate a complex model, and a significant project is required.
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3.00 Credits
This course explores the segments of mobile (handheld, PDA and cell-phone) and casual gaming. Aspects of mobile hardware resources such as smaller memory, limited processor capabilities, and smaller displays are discussed; implications of such limitations to design and playability are also presented. Patterns of casual game development and emerging markets for casual games are also explored. A term project exploring mobile and/or casual game development is required.
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3.00 Credits
This course presents the history, theory, and current best practices of serious gaming and the use of serious games to educate and train. This course focuses on how to engage and entertain while presenting informative interfaces to the user. Topics include motivation, designing engaging learning interfaces, knowledge transfer from the game environment to the real world, assessment of learning, and instructional value. A design/prototype project is required.
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3.00 Credits
This course explores the use of online environments to present educational content for users. Topics include: interaction patterns in online learning environments, providing accessible and intuitive materials, multi-modal presentations of content, and the benefits and limitations of online learning environments. This course requires a critique of existing online environments and the development of a new learning environment, and human-computer interaction issues are an important consideration for this course.
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3.00 Credits
This course provides an in-depth exploration of the production of media content. This course covers elements of the production pipeline from concept to content generation to post production and quality assurance. Topics include asset creation and management, cost-quality tradeoffs, and phases of production. Current and emerging models of the production pipeline such as user-generated content and participation will also be discussed. A significant, team-based project is required.
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3.00 Credits
This course provides an introduction to modeling and simulation. Both the theoretical as well as applied aspects of simulation are covered. Topics include discrete-event simulation, states, transitions, model definition, model quality, input and output analysis, input distributions, experimental design, optimizing models, levels of model detail, cost-quality tradeoffs, verification, and validation. Students will be required to simulate a complex system which necessitates the creation of models. Students will explore and utilize a simulation API.
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3.00 Credits
This course begins the studio experience and explores the application of game design and development in a structured environment; teams build applications utilizing best practices in software engineering including asset, project, configuration, and requirements management. Students in this Studio course will assume an apprentice position within their teams and learn from more senior students taking the Capstone course. This course involves weekly status, design, and development meetings.
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4.00 Credits
This course continues the studio experience from CGDD4803 and further explores the application of game design and development in a structured environment; teams build applications utilizing best practices in software engineering including asset, project, configuration, and requirements management. Students taking this Capstone course will assume a senior position within their teams and provide mentoring to students taking the Studio course. This course involves weekly status, design, and development meetings.
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