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Course Criteria
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3.00 Credits
Prerequisites: DDF 125, DDF 133, DDF 135, CAM 110 Introduces students to the various techniques used to create 3D animations. Additionally, students will create animations utilizing digital lighting, materials, and other animation effects. Topics include: using various controllers, camera matching and tracking, hierarchy linking and inverse kinematics, mechanical motion, basic bone creation, and basic caricature creation.
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3.00 Credits
Prerequisites: SCT 100, DDF 133 Introduces students to more advanced techniques in lighting and rendering of computer-generated art and animations. Students will learn how to incorporate affects into animation and still renderings. Topics include: lighting workflow, three point lighting, shadows, quality of light, and basic materials and rendering.
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3.00 Credits
Prerequisite: Program admission Introduces engineering drawing. Topics include: technical sketching; drafting fundamentals; orthographic projection; pictorial drawing; schematic drawing; descriptive geometry; computer graphics; engineering drawing conventions; and CAD concepts. Laboratory work parallels class work.
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3.00 Credits
Introduces students to the fundamentals of 3D Max or 3D Studio Viz. Topics include: basic program operation, modeling, modifiers, primitives and shapes, model animation, and basic lighting and camera operation.
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3.00 Credits
Introduces students to basic and advanced materials for use in 3D Studio Max or 3D Studio Viz. Topics include: material creation and application, types of materials, shaders, material libraries, and maps.
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3.00 Credits
Prerequisite: Program admission Introduces the student to basic drawing skills and techniques through traditional approaches to line, form, composition, and perspective. Students will learn how to apply basic drawing skills to create storyboards for animation and film. Topics include: two-dimensional drawing and design and three-dimensional drawing and design.
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3.00 Credits
Prerequisite: DDF 107 This course provides an introduction to the concepts of animation film and animation video. Students will learn the commands and concepts of popular animation software in a sequence that is easy to understand. Topics include: the history of animation, practical applications, storyboarding, script writing, and character development.
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3.00 Credits
Prerequisite: DDF 162 Introduces basic concepts of 3D animation design, texturing, and animation skills for both characters and environments. Topics include: simple model creation, lighting techniques, material and texture application, character animations, and rendering images and animations.
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3.00 Credits
Prerequisites: Program admission Introduces architectural fundamental principles and practices associated with architectural styles and drawing. Residential and commercial drawing practices will be covered. Topics include: specifications and materials; architectural styles; construction methods; construction drawing practices, dimensioning and scales.
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3.00 Credits
Prerequisites: ENG 101, MAT 104 Provides a non-calculus based overview of the behavior of materials when subjected to different loadings and restraints and the prediction of materials behavior in different situations. Topics include: concepts of stress, concepts of strain, tension, moments of inertia, and beam bending.
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