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Course Criteria
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4.00 Credits
A studio production course that teaches producing of professional Hollywood style and independent episodic, serial, and long form, and/or interactive digital media productions. Students acquire skills in production budgets, package development, assignment of production roles, script breakdown, shooting schedules, call sheets, location permits, guilds and unions contracts, marketing and sales presentations and including distribution plans for potential projects. Relevant producing software is taught and utilized. Laboratory fee required
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4.00 Credits
A studio production course that teaches advanced creative and technical possibilities of motion picture editing using the University's advanced digital editing facilities. Laboratory fee required.
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4.00 Credits
Virtual Production focuses on the creation of films and immersive media using a LED Volume in combination with VR/XR game development engines, such as Epic Games Unreal Engine. Focusing on industry standards, this course will cover pre-visualization, development and post production of Virtual Production projects. The course will focus on script, props, virtual lighting, etc. to implement the best strategies to achieve a successful shoot on a LED volume.
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4.00 Credits
A studio production course that introduces students to screenwriting for series and production of short webisodes for streaming distribution. Class will cover concept development and pitching ideas, writing log lines, summary statements, series scripts and developing short webisodes. Students will complete write shoot, edit, and distribute a short four-part web series and complete a series bible. Laboratory fee required.
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1.00 - 4.00 Credits
Inquiry based experience working in the related field. May be repeated for credit. Students gain experiential credit for working within the field in a variety of available postions. (Offered each semester) 1-4.
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4.00 Credits
A studio production course that simultaneously explores digital based photography and digital manipulation of imagery. Relevant history, theory and aesthetics of related media are presented, along with discussions of the societal impact that digital imaging has introduced. This course may be counted in the Humanities if not credited to the major. Laboratory fee required.
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2.00 - 4.00 Credits
This unique course integrates a film, animation and new media seminar with a workshop component. It provides the opportunity for in-depth discussion and inquiry in to film, animation and new media in relationship to a variety of theoretical, cultural and historical topics covering artists, museums and exhibits world-wide. Students respond to course material through social media tools, blogs and personal research in digital format related to topics covered in the class. Varying subjects of study cover Europe, Asia, Oceania and the Americas.
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2.00 Credits
This travel course is open to all students interested in learning and exploring historical movements and current trends in Film, Animation and New Media. Focusing on experiential learning, students will visit cities, museums, institutions and events that are relevant to the fields of Film, Interactive Media, Animation and New Technologies. Varying destinations include Europe, Asia, Oceania and the Americas. Prerequisite: FMX 382 Global Perspectives in Film and New Media.
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4.00 Credits
A course offered at the discretion of the FMX department. Subject may focus on a topic of current interest in the field, or topic that is of interest to a particular group of students. May be repeated for credit if the topic is different.
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1.00 - 4.00 Credits
Independent project developed under the guidance of an Film, Animation and New Media instructor. Students will apply by submitting a project proposal to an FMX professor for 1-4 credits. May be repeated for variable credits of 1-4 hours per course.
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