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Course Criteria
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4.00 Credits
In this class, students will be asked to explore their own creative processes and develop identities as creative thinkers and producers of media. Students will research theories about creativity; explore aesthetic principles relating to two-dimensional, interactive and time-based media; and experiment with traditional and experimental narrative techniques. The focus will be on developing creative concepts in pre-production phases (e.g., sketching, storyboarding, storytelling, writing treatments and artist statements, experimenting with electronic media). Students will work both individually and in groups; research and synthesize substantive ideas from outside influences; and effectively present ideas in oral, visual and written forms.
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4.00 Credits
Studies the fundamentals of communication theory to provide a foundation for understanding how the media work, how they influence us, how we can analyze them and how we can effectively use them. Students can apply these critical skills to their roles as responsible consumers and communication professionals. This is a CORE foundation course for all communication majors.
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4.00 Credits
An introduction to the principles and practices of writing for major types of mass communication media, with an emphasis on content, organization, conciseness and clarity. Students learn different styles of writing for print media, broadcast media, the Web, advertising and public relations. This course also discusses the ethical and legal implications of writing for the media.
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4.00 Credits
Students learn and practice the principles behind the art and craft of scriptwriting for short, single-camera ''motion picture'' format, and multi-camera, live audience television (such as situation comedies).
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4.00 Credits
Media in the Americas travels abroad to engage with Latin American media producers, regulators, scholars, and audiences. Students will experience first-hand how media policies, institutions, and technologies intersect with the politics and processes of media production, distribution, and consumption.
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4.00 Credits
This course introduces students to game culture. In it, students will explore how games have and are shaping media. Students will learn critical frameworks for engaging with games, the prototyping process for games, audience analysis, world-building and research-based design. The course covers multiple game genres including video games, casual games, tabletop, and role-playing games.
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4.00 Credits
It is one of the great ironies of contemporary existence that we are beset, informed, controlled and constructed by images, yet we receive almost no formal training in understanding and creating visual communication. Visual Literacy addresses this issue through interdisciplinary study of the terminology and theory of visual communication, with special emphasis on the relationship of visuality and cultural practice. Considering ideas from art history, photography, film, mass media and cultural studies, students are asked to analyze visual rhetoric, begin to see critically, articulate meaning and author visual rhetoric of their own. This is a CORE foundation course for all communication majors.
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4.00 Credits
No course description available.
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2.00 - 4.00 Credits
Produce broadcast new packages for UTTV: Spartan News, the University of Tampa's student-run campus news channel. Students work in teams to research newsworthy stories and then use smartphone production kits to conduct on-camera interviews with experts and citizens, shoot b-roll on location, and write and record stand-ups and voice-overs before editing, revising, and posting their short videos to UTTV's social media feeds. (Limited to 8 credits total)
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4.00 Credits
Digital Citizenship exists to enact liberal arts education through media authoring. It approaches this task in two ways: by having students use media to understand themselves and their evolving identities; and by having students use media to express their identities, opinions, views and visions outward into culture in order to participate in that culture as informed and engaged citizens. The 'weapon of choice' for this project of citizenship is the collection of capabilities typically housed in any smart phone. This class will make students familiar with various production technologies, but more importantly, it will teach them to understand these technologies as means to participation in culture.
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