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  • 4.00 Credits

    Prerequisites: COP 2551 or COP 2220 and COT 3100. Boolean algebra, switching theory, combinational and sequential circuits, design and minimization techniques, integrated circuits, SSI, MSI, LSI, arithmetic and logic chips, CPU organization, memory organization, microprocessors and logic design. (A laboratory fee of $5 will be assessed)
  • 3.00 Credits

    Prerequisites: COP 3540 or COP 3855 Human factors in computing deals with the effective interaction of people with computers including the software and physical elements. Collaborative computing covers the client/server aspects of computer mediated communication.
  • 3.00 Credits

    Prerequisite: CEN 6016 or equivalent. In this course, topics covered include the application of software engineering principles and techniques to the development, deployment, and maintenance of high quality Web-based systems and applications; markup languages, distributed objects, hypermedia and Web integration; architecture and security issues; client side and server side technologies; distributed technologies; data integration across heterogeneous Web sources.
  • 4.00 Credits

    Prerequisites: CES 3104C, CWR 3201. This course is an introduction to use of soil as a construction material and analysis techniques for geotechnical applications. Topics include soil formations, mass-volume relationships, soil classification, effective stress, compaction, seepage, soil deformation, state of stress, consolidation, strength, and failure. This course also includes a laboratory component where experiments will be conducted to obtain soil properties for use in geotechnical engineering design. Experiments include grain size distribution and soil classification, Atterberg Limits, compaction, permeability, consolidation, shear strength, and unconfined compressive strength. (A laboratory fee of $35 will be assessed.)
  • 3.00 Credits

    Prerequisites: CEG 3011C. This course is an introduction to geotechnical foundation engineering. The course emphasizes geotechnical conditions and their effect on the behavior, proportioning, and choice of foundation systems. Topics include site investigation techniques, factors of safety, and geotechnical design and analysis of shallow and deep foundations, rigid and flexible retaining structures, and braced excavations.
  • 3.00 Credits

    Prerequisite or Co-requisite: CEG 3011C Geotechnical Engineering This course addressed the application of geological information to engineering problems. Topics covered include soil and rock mechanics, instrumentation, geological hazards, field testing, coring and classification of geological materials, and probability and statistics as applied to geological materials. (A material fee of $35 will be assessed.)
  • 3.00 Credits

    Prerequisites: CEG 3011C, CEG 3111 This course covers the use of finite element computer methods to analyze complex geotechnical engineering problems. Course will focus on various problems in geotechnical engineering, including shallow foundations, retaining structures, slope stability, and tunnels. Emphasis will be placed on advantages of finite element based solution over traditional statics-elastic based solutions and the importance using the proper soil models. (A material fee of $35 will be assessed.)
  • 4.00 Credits

    Prerequisites: CGS 4307, COP 3540 This course covers various approaches to the development of computer games and mobile software applications using current development environments, frameworks, and game engines. Examples of mobile approaches include, but are not limited to, "thin" clients and "smart" clients, which interact with servers implemented as enterprise systems or web services. Examples of game development approaches include, but are not limited to, the use of various modelers, Artificial Intelligence techniques, Physics engines, and realistic Computer Graphics renderers. Development environments and platforms include open-source and commercial. Laboratories consist of small programming assignments that are demonstrated through simulators of mobile devices, the deployment to mobile devices, and the development of computer games and their elements.
  • 3.00 Credits

    Prerequisite: COP 3540 or COP 4534 or equivalent. Topics covered in this course include: methods, techniques, and practices associated with software development that go from elicitation or requirements to the analysis of both the problem and solution domains; formal methods, executable specifications, classical and object-oriented approaches; support tools, and quality assurance practices; team-oriented project using methods, techniques and practices learned.
  • 3.00 Credits

    Prerequisite: CEN 6016. Topics covered in this course include: the design of a software system using classical and object-oriented approaches; software architectures, frameworks, functional and object-oriented decomposition, prototyping, design and implementation of reviews and walkthroughs, GUI design and implementation, interoperability, support tools, and quality assurance practices; team-oriented project used methods, techniques and practices learned.
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