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Institution:
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Shippensburg University of Pennsylvania
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Subject:
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Description:
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This course will look at the key concepts needed to build 2D and 3D video games using an existing game engine. The course will look at asset management, animation, collision detection and physics, and managing user input. Additionally, It will look at some key design patterns related to game programming.
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Credits:
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4.00
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Credit Hours:
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Prerequisites:
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SWEN 200 (Grade of C or Higher)
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(717) 477-7447
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Regional Accreditation:
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Middle States Association of Colleges and Schools
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Calendar System:
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Semester
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