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Institution:
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Utah Tech University
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Subject:
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Description:
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Studio course to introduce students to the process of creating using game engines and the industry-standard practices necessary to make such skills commercially viable. **COURSE LEARNING OUTCOMES (CLOs) At the successful completion of this course, students will be able to: 1. Create assets for video games using standard industry practices and pipelines. 2. Create and publish a video game using popular and widely available game engines. 3. Adapt video game engines as a tool for non-gaming commercial uses. 4. Compare contemporary gaming culture and trends with historical data to infer future industry needs. Course fee required. Prerequisites: ART 3610 (Grade C- or higher). SP
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(435) 652-7500
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Regional Accreditation:
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Northwest Commission on Colleges and Universities
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Calendar System:
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Semester
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