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Institution:
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Utah Tech University
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Subject:
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Description:
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Continues student learning regarding 3D Modeling and rendering techniques for the film/animation industry and video game industry. Students develop 3D models, procedural materials, UV maps, and raster textures. Photo-realistic rendering and compositing techniques are introduced. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Create photo-realistic scenes with no pre-existent assets. 2. Create digital assets compatible with a studio animation pipeline. 3. Demonstrate proficiency in overlaying digital assets into existing scenes (photographs, videos, etc). 4. Demonstrate working knowledge of the history of computer graphics in film and video games, and the cultural impact of the technology. Course fee required. Prerequisites: ART 2610 (Grade C- or higher). FA
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Studio
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(435) 652-7500
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Regional Accreditation:
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Northwest Commission on Colleges and Universities
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Calendar System:
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Semester
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