CS 3600 - Graphics Programming

Institution:
Utah Tech University
Subject:
Computer Science
Description:
Required of students pursuing a Computer Science degree or emphasis, and open to other interested students. Covers 2-D and 3-D model creation, transformation, and various rendering techniques through completion of programming assignments. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: At the successful conclusion of this course, students will be able to: 1. Program 2D and 3D graphics applications using an appropriate API such as OpenGL. 2. Design software that is highly user interactive. 3. Apply modeling, rendering and animation techniques to a variety of problems. 4. Design lighting systems that use the 3D Phong shading model. 5. Render high quality images using texture mapping, ray tracing, and shadows. 6. Program Curves and Surfaces for use in CAD. 7. Program automated systems using Physically Based Modeling. Course fee required. Prerequisites: CS 2420 (Grade C or higher); AND CS 3005 (Grade C or higher). SP
Credits:
3.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(435) 652-7500
Regional Accreditation:
Northwest Commission on Colleges and Universities
Calendar System:
Semester

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