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Institution:
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Massachusetts Institute of Technology
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Subject:
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Description:
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Cultivates understanding and develops computational identity systems for games, social media, virtual worlds, and computer-based artwork. Includes topics such as developing improved characters, avatars, agents, social networking profiles, and online accounts. An interdisciplinary set of readings (cognitive science, computer science, art, and sociology) looks at both underlying technology and social/cultural aspects of identity. Explores issues such as how social categories are formed in digital media, including gender, class, and ethnicity, along with everyday social categories, such as fan or friend. Engages students in on-going research projects. Students taking graduate version complete additional assignments.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Prereq: None
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(617) 253-1000
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Regional Accreditation:
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New England Association of Schools and Colleges
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Calendar System:
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Four-one-four plan
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