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Institution:
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Massachusetts Institute of Technology
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Subject:
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Description:
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Considers the cultural organization of play in different communities and societies. Explores why all people play, how different cultures experience fun, and what particular games mean, if anything. Surveys major theories of play in relation to a variety of play phenomena, such as jokes, video games, children?s fantasies, sports, and entertainment spectacles. As a final project, students develop their own case study.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Prereq: None
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(617) 253-1000
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Regional Accreditation:
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New England Association of Schools and Colleges
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Calendar System:
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Four-one-four plan
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