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Institution:
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Indiana University-Indianapolis
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Subject:
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Computer and Information Science
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Description:
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P: 36200 and MATH 35100/51100. An introduction to 3D programming with emphasis on game engine development using 3D graphics techniques and the standard and platform independent OpenGL library. Topics include lighting, shading, texture mapping, coordinate systems and transformations, collision detection, 3D geometric and physically based modeling and animation.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(317) 274-5555
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Regional Accreditation:
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North Central Association of Colleges and Schools
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Calendar System:
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Semester
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