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Institution:
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Lamar University
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Subject:
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Description:
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This course discusses techniques used in 3D game engine architecture, terrain processing, visibility computation, image-based rendering, collision detection, texturing, networked multiplayer games, and techniques for artificial intelligence. Students will learn to design and build games from scratch.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(409) 880-7011
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Regional Accreditation:
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Southern Association of Colleges and Schools
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Calendar System:
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Semester
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