CSC 165 - Computer Game Architecture and Implementation

Institution:
California State University-Sacramento
Subject:
Description:
Architecture and implementation of computer game systems. Topics include game engine architecture; screen management and rendering control; geometric models; algorithms and data structures for spatial partitioning, occlusion, and collision detection; real-time interactive 3D graphics and animation techniques; behavioral control for autonomous characters; simulation of physical phenomena; sound and music in games; optimization techniques; multi-player games and networking; game development tools and environments. Substantial programming and project work. Prerequisite: CSC 130, CSC 133, MATH 30, PHYS 11A. Graded: Graded Student. Units: 3.0
Credits:
3.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(916) 278-6011
Regional Accreditation:
Western Association of Schools and Colleges
Calendar System:
Semester

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