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Institution:
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University of Dayton
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Subject:
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Law
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Description:
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This course is designed to provide the students with an historical overview of various aspects of the law (primarily, but not exclusively, focused on intellectual property law) as it particularly relates to the video gaming industry. In this course, the students will be introduced to the complex legal and policy issues surrounding video gaming. Students will engage in an in-depth discussion of various legal concepts that examine, among other things, (a) the patent protection for gaming consoles and related technology, (b) the intellectual property concepts related to reverse engineering, chipping, backing up and other techniques as they relate to video gaming, (c) the copyright protection afforded video games, (d) tort liability (i.e., negligence, product liability) related to video gaming, (e) constitutional freedoms related to video gaming, and (f) regulatory constraints related to video gaming. Prerequisites: LAW 6400 or LAW 6832, Intellectual Property. Credit Type A.
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Credits:
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1.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(937) 229-1000
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Regional Accreditation:
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North Central Association of Colleges and Schools
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Calendar System:
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Semester
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