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Institution:
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University of Virginia-Main Campus
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Subject:
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Computer Science
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Description:
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Examines real-time rendering of high-quality interactive graphics. Studies the advances in graphics hardware and algorithms that are allowing applications such as video games, simulators, and virtual reality to become capable of near cinematic-quality visuals at real-time rates. Topics include non-photorealistic rendering, occlusion culling, level of detail, terrain rendering, shadow generation, image-based rendering, and physical simulation. Over several projects throughout the semester students work in small teams to develop a small 3-D game engine incorporating some state-of-the-art techniques.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(434) 924-0311
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Regional Accreditation:
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Southern Association of Colleges and Schools
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Calendar System:
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Semester
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