CS 4820 - Real Time Rendering

Institution:
University of Virginia-Main Campus
Subject:
Computer Science
Description:
Examines real-time rendering of high-quality interactive graphics. Studies the advances in graphics hardware and algorithms that are allowing applications such as video games, simulators, and virtual reality to become capable of near cinematic-quality visuals at real-time rates. Topics include non-photorealistic rendering, occlusion culling, level of detail, terrain rendering, shadow generation, image-based rendering, and physical simulation. Over several projects throughout the semester students work in small teams to develop a small 3-D game engine incorporating some state-of-the-art techniques.
Credits:
3.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(434) 924-0311
Regional Accreditation:
Southern Association of Colleges and Schools
Calendar System:
Semester

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