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Institution:
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University of Virginia-Main Campus
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Subject:
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Computer Science
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Description:
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Introduces the fundamentals of three-dimensional computer graphics: rendering, modeling, and animation. Students learn how to represent three-dimensional objects (modeling) and the movement of those objects over time (animation). Students learn and implement the standard rendering pipeline, defined as the stages of turning a three-dimensional model into a shaded, lit, texture-mapped two-dimensional image. Prerequisites: CS 216 with a grade of C- or higher.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(434) 924-0311
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Regional Accreditation:
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Southern Association of Colleges and Schools
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Calendar System:
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Semester
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