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Institution:
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Dartmouth College
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Subject:
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Description:
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10W: Arrange This course is about how to mathematically model and computationally render (draw) two- and three-dimensional scenes and images. Two basic modes of rendering studied are (1) fast, interactive, real-time rendering, where realism is sacrificed for speed or (2) photo-realistic rendering, where the primary goal is a realistic image. Topics include two- and three-dimensional primitives, geometrical transformations (e.g., three-dimensional rotations, perspective and parallel projections), curves and surfaces, light, visual perception, visible surface determination, illumination and shading, and ray tracing. Assignments typically consist of a mixture of written work and "hands-on" projects. Knowledge of basic linear algebra is assumed.Prerequisite: Computer Science 8. Dist: TAS. Pellacini.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(603) 646-1110
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Regional Accreditation:
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New England Association of Schools and Colleges
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Calendar System:
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Quarter
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