Computer Science 52 - Computer Graphics

Institution:
Dartmouth College
Subject:
Description:
10W: Arrange This course is about how to mathematically model and computationally render (draw) two- and three-dimensional scenes and images. Two basic modes of rendering studied are (1) fast, interactive, real-time rendering, where realism is sacrificed for speed or (2) photo-realistic rendering, where the primary goal is a realistic image. Topics include two- and three-dimensional primitives, geometrical transformations (e.g., three-dimensional rotations, perspective and parallel projections), curves and surfaces, light, visual perception, visible surface determination, illumination and shading, and ray tracing. Assignments typically consist of a mixture of written work and "hands-on" projects. Knowledge of basic linear algebra is assumed.Prerequisite: Computer Science 8. Dist: TAS. Pellacini.
Credits:
3.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(603) 646-1110
Regional Accreditation:
New England Association of Schools and Colleges
Calendar System:
Quarter

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