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Institution:
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University of California-Riverside
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Subject:
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Description:
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Lecture, 3 hours; laboratory, 3 hours. Prerequisite(s): senior standing in Computer Engineering, Computer Science, or Electrical Engineering. Introduction to visual perception and thinking, fundamentals of three-dimensional geometrical transformations, camera models, perspective transformation, illumination and color models, ray tracing, representations of three-dimensional shape, texture, motion and shading, and rendering and animation. Laboratories on visual realism methods cover three-dimensional modeling, viewing, and rendering.
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Credits:
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4.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(951) 827-1012
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Regional Accreditation:
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Western Association of Schools and Colleges
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Calendar System:
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Quarter
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