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Institution:
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Rochester Institute of Technology
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Subject:
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Description:
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This course contrasts and compares various methods of creating geometry for use in three-dimensional environments including polygons, NURBS, patches, and subdivision surfaces for various purposes. Skills learned can be applied to creating elements for computer and video games, creating virtual environments or in visualization. Students have the opportunity to work on group projects and real world applications. Some models are designed and adapted for input into a game engine or VR software. (Sophomore standing and minimum 3.0 GPA) Credit 4
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Credits:
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4.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(585) 475-2411
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Regional Accreditation:
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Middle States Association of Colleges and Schools
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Calendar System:
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Quarter
Detail Course Description Information on CollegeTransfer.Net
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