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Institution:
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Rochester Institute of Technology
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Subject:
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Description:
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This course covers fi rst the design of characters and then the creation of them using three-dimensional software, inverse kinematics, parent and rigid binding, and bone deformers. Students create interpretant matrices, model sheets, sketches, and maquettes of characters followed by development of the character in software. Characters are designed to be incorporated into motion graphics, games, or visualization. (2014-356) Credit 4
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Credits:
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4.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(585) 475-2411
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Regional Accreditation:
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Middle States Association of Colleges and Schools
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Calendar System:
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Quarter
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