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Institution:
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Rochester Institute of Technology
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Subject:
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Description:
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Students apply standard lighting methods to lighting three-dimensional models and spaces. The interaction of light and pigment, use of light in painting, photography, fi lm, and computer graphics are used as examples. Students apply problem-solving techniques to arrive at a lighting solution for various problems. Examine methods of integrating lighting into shaders for nondynamic lighting. Methods of planning a lighting scheme for a larger project are addressed as well. (2014-356) Credit 4
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Credits:
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4.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(585) 475-2411
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Regional Accreditation:
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Middle States Association of Colleges and Schools
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Calendar System:
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Quarter
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