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Institution:
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Rochester Institute of Technology
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Subject:
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Description:
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The course focuses on advanced techniques using shading networks to incorporate groups of two-dimensional and three-dimensional textures into realistic and non-photorealistic materials. Students learn to use texture maps instead of detail in models to increase interaction speeds. Textures are also used in order to incorporate simple models into complex scenes. Displacement textures are used to create detail in models. Use of elements inshading networks to control other attributes is covered. Use textures to simulate non-dynamic lights and shadows. Planning for the economical use of textures and for the replacement of models with texture maps in level of detail (LOD) situations will be addressed as well. (2014-356) Credit 4
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Credits:
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4.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(585) 475-2411
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Regional Accreditation:
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Middle States Association of Colleges and Schools
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Calendar System:
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Quarter
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