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Institution:
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Rochester Institute of Technology
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Subject:
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Description:
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Third quarter sequence course introduces students to the use of motion for a variety of applications. Projects include the use of motion to create models, creating motion cycles for games, mechanical motions, motion paths, motions driven by other parameters, developing motion graphics, procedural motion, creating visualization and simulations and developing of virtual worlds. Emphasis is placed on perception and visual thinking as well as composition images in motion. Students will work on a group project with an outside client, which may be a team of students writing a game engine or on a visualization or motion graphics project. Concepts are introduced through lectures, discussions, demonstrations, research, assigned projects, and critiques. Assignments develop skills in the use of motion and implied motion. (2014-221; corequisite 2014-233) Credit 4
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Credits:
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4.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(585) 475-2411
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Regional Accreditation:
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Middle States Association of Colleges and Schools
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Calendar System:
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Quarter
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