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Institution:
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Rochester Institute of Technology
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Subject:
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Description:
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This course takes a look at computer animation from a programmer's perspective. It will investigate the theory, algorithms and techniques for describing and programming motion for virtual 3D worlds. Approaches that will be explored include keyframing systems; kinematics, motion of articulated fi gures, procedural and behavioral systems, and the use of motion capture data. This course is a programming-oriented course with major deliverables including the implementation of techniques presented in lecture as well as a fi nal project concentrating on an area of a student's choice. Students enrolling in this course are expected to have profi ciency in the use of at least one 3D API (e.g. OpenGL, DirectX, Java3D). (4003-570 or 4002-501 or permission of instructor) Class 4, Credit 4
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Credits:
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4.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(585) 475-2411
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Regional Accreditation:
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Middle States Association of Colleges and Schools
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Calendar System:
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Quarter
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