4003-572 - Computer Animation-Algorithms and Techniques

Institution:
Rochester Institute of Technology
Subject:
Description:
This course takes a look at computer animation from a programmer's perspective. It will investigate the theory, algorithms and techniques for describing and programming motion for virtual 3D worlds. Approaches that will be explored include keyframing systems; kinematics, motion of articulated fi gures, procedural and behavioral systems, and the use of motion capture data. This course is a programming-oriented course with major deliverables including the implementation of techniques presented in lecture as well as a fi nal project concentrating on an area of a student's choice. Students enrolling in this course are expected to have profi ciency in the use of at least one 3D API (e.g. OpenGL, DirectX, Java3D). (4003-570 or 4002-501 or permission of instructor) Class 4, Credit 4
Credits:
4.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(585) 475-2411
Regional Accreditation:
Middle States Association of Colleges and Schools
Calendar System:
Quarter

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