4002-387 - Data Structure and Algorithm for Game Programmers

Institution:
Rochester Institute of Technology
Subject:
Description:
This course focuses upon the application of data structures, algorithms, and fundamental Newtonian physics to the development of video game applications and entertainment software titles. Topics covered include trigonometric functions in game systems, 2D coordinate systems 3D coordinate systems, geometric primitives, geometric tests, vectors, matrices, principles of transformation, and inclusion tests. In addition, traditional data structures and manipulation techniques will be applied to the context of game and entertainment software. Furthermore Newtonian principles such as speed, acceleration, force, work momentum and motion will be examined in the context of developing game and entertainment software. Programming assignments are a required part of this course. (4002-330, 1016-206, 1017-211, 4003-233, 4002-219) Class 4, Credit 4
Credits:
1.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(585) 475-2411
Regional Accreditation:
Middle States Association of Colleges and Schools
Calendar System:
Quarter

The Course Profile information is provided and updated by third parties including the respective institutions. While the institutions are able to update their information at any time, the information is not independently validated, and no party associated with this website can accept responsibility for its accuracy.

Detail Course Description Information on CollegeTransfer.Net

Copyright 2006 - 2025 AcademyOne, Inc.