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Institution:
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Rochester Institute of Technology
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Subject:
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Description:
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This course focuses upon the application of data structures, algorithms, and fundamental Newtonian physics to the development of video game applications and entertainment software titles. Topics covered include trigonometric functions in game systems, 2D coordinate systems 3D coordinate systems, geometric primitives, geometric tests, vectors, matrices, principles of transformation, and inclusion tests. In addition, traditional data structures and manipulation techniques will be applied to the context of game and entertainment software. Furthermore Newtonian principles such as speed, acceleration, force, work momentum and motion will be examined in the context of developing game and entertainment software. Programming assignments are a required part of this course. (4002-330, 1016-206, 1017-211, 4003-233, 4002-219) Class 4, Credit 4
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Credits:
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1.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(585) 475-2411
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Regional Accreditation:
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Middle States Association of Colleges and Schools
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Calendar System:
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Quarter
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