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Institution:
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Rochester Institute of Technology
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Subject:
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Description:
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This course builds upon design documents and game assets created in the prerequisite course. The course focuses upon the creation and development of an industry-standard design document and playable levels in a game prototype. Key concepts in game design and development such as game world design, level design, level balancing, and game character development will be addressed. In addition, this course explores issues involving the development of online game communities. Some projects may require working in groups. (4002-380) Class 4, Credit 4
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Credits:
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4.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(585) 475-2411
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Regional Accreditation:
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Middle States Association of Colleges and Schools
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Calendar System:
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Quarter
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