4002-487 - Data Structures and Algorithms for Game Programmers II

Institution:
Rochester Institute of Technology
Subject:
Description:
This course continues the investigation into the application of data structures, algorithms, and fundamental Newtonian physics required for the development of video game applications and entertainment software titles. Topics covered include techniques for 3D orientation, angular displacement, Euler angles, quaternion representations and operations, barycentric coordinates, classifi ers, recursion, clipping, culling and advanced partitioning techniques. In addition, advanced data structures such as trees and graphs will be investigated from the context of game application and entertainment software development. Furthermore, the course will examine advanced Newtonian principles used in games and simulations. Programming assignments are a requirement for this course. (4002-387 and 4002-417) Class 4, Credit 4
Credits:
4.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(585) 475-2411
Regional Accreditation:
Middle States Association of Colleges and Schools
Calendar System:
Quarter

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