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Institution:
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Rochester Institute of Technology
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Subject:
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Description:
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This course covers 3D modeling techniques to create environments and character animation. Basic ideas learned within the 2D animation course such as narrative, and movement are revisited within the 3D environs. Discussion of modeling will include not only how to create models and character animation, but also a study of 3D forms within the domains of sculpture, architecture, animation and gaming. While students will be taught how they may simulate reality in both modeling and animation, they will also study examples of simplifi cations, abstractions and hyper-realities in the service of narrative and game development. (4002-346) Class 4, Credit 4
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Credits:
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4.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(585) 475-2411
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Regional Accreditation:
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Middle States Association of Colleges and Schools
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Calendar System:
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Quarter
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