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Institution:
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University of California-Santa Cruz
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Subject:
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Description:
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Introduces computer and game console architecture, including examples of current approaches and the effect of technology and software. Computer performance evaluation; instruction-set architectures; RISC CPU and pipelining; cache and memory; multi-core, system-level architecture; video card; special console architectures. Pre-requisite(s): course 12. A. Di Blas
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Credits:
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1.25
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(831) 459-0111
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Regional Accreditation:
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Western Association of Schools and Colleges
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Calendar System:
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Quarter
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