Computer Engineering 112 - Computer and Game Console Architecture

Institution:
University of California-Santa Cruz
Subject:
Description:
Introduces computer and game console architecture, including examples of current approaches and the effect of technology and software. Computer performance evaluation; instruction-set architectures; RISC CPU and pipelining; cache and memory; multi-core, system-level architecture; video card; special console architectures. Pre-requisite(s): course 12. A. Di Blas
Credits:
1.25
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(831) 459-0111
Regional Accreditation:
Western Association of Schools and Colleges
Calendar System:
Quarter

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