-
Institution:
-
University of Maine at Farmington
-
Subject:
-
-
Description:
-
Mathematical techniques for generating computer graphics of 2- and 3- dimensional objects will be studied. Implementation of these concepts, up to and including perspective projection and 3D transformations, in a higher level language will be involved. At this point, an API (usually OpenGL) will be used to aid in the writing of more sophisticated applications involving lighting and texture mapping. A study and design of the human interaction component, dealing with graphical design interfaces and event-driven programming, occurs throughout the course. Selected additional topics may include game programming, image processing, ray tracing, and designing more complex graphical interfaces. The course has a laboratory component. Prerequisite(s): MAT 141M and COS 142. Fall semester. Credit: 4
-
Credits:
-
4.00
-
Credit Hours:
-
-
Prerequisites:
-
-
Corequisites:
-
-
Exclusions:
-
-
Level:
-
-
Instructional Type:
-
Lecture
-
Notes:
-
-
Additional Information:
-
-
Historical Version(s):
-
-
Institution Website:
-
-
Phone Number:
-
(207) 778-7000
-
Regional Accreditation:
-
New England Association of Schools and Colleges
-
Calendar System:
-
Semester
Detail Course Description Information on CollegeTransfer.Net
Copyright 2006 - 2025 AcademyOne, Inc.