COS 355 - Computer Graphics

Institution:
University of Maine at Farmington
Subject:
Description:
Mathematical techniques for generating computer graphics of 2- and 3- dimensional objects will be studied. Implementation of these concepts, up to and including perspective projection and 3D transformations, in a higher level language will be involved. At this point, an API (usually OpenGL) will be used to aid in the writing of more sophisticated applications involving lighting and texture mapping. A study and design of the human interaction component, dealing with graphical design interfaces and event-driven programming, occurs throughout the course. Selected additional topics may include game programming, image processing, ray tracing, and designing more complex graphical interfaces. The course has a laboratory component. Prerequisite(s): MAT 141M and COS 142. Fall semester. Credit: 4
Credits:
4.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(207) 778-7000
Regional Accreditation:
New England Association of Schools and Colleges
Calendar System:
Semester

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