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Institution:
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University of Hartford
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Subject:
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Description:
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This lectureand project-based course focuses on the theoretical and practical approaches to good game design. Students study art and design principles for developing engaging games, including game play, game balance, storytelling and narrative, character development, software engineering, animation, graphic design, music and sound effects, and game aesthetics. Students analyze many types of games and design many games of their own, using these principles. The principles learned in this class apply to the casual game genre that includes platform games, scrolling games, tile-based games, card games, puzzle games, and shoot-'em-up games (shmups). Throughout the course there is an emphasis on the importance of play testing and revision, including documenting design. Prerequisite: MWD 110 or permission of instructor. Laboratory fee.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(860) 768-4100
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Regional Accreditation:
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New England Association of Schools and Colleges
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Calendar System:
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Semester
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