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Institution:
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University of Chicago
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Subject:
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Description:
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PQ: CMSC 15400. This course introduces the basic concepts and techniques used in three-dimensional computer graphics. The focus is on real-time rendering techniques, such as those found in computer games. These include coordinate systems and transformations, the graphics pipeline, basic geometric algorithms, texture mapping, level-of detail optimizations, and shadows. Students are required to complete both written assignments and programming projects using OpenGL. This course is offered in alternate years. J. Reppy. Winter.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(773) 702-1234
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Regional Accreditation:
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North Central Association of Colleges and Schools
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Calendar System:
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Quarter
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