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Institution:
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DigiPen Institute of Technology
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Subject:
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Description:
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Prerequisite(s): GAT 210 In this course, students will work individually, using an existing game engine(s) to build multiple levels first for a puzzle/arcade game and then for an action game. Students will go through an iterative process to individually create the levels and gain a sense of progress throughout the games. The course combines lectures, hands-on level creation, focus groups, and opportunities for feedback. Lecture topics include level design and overviews of 2D game engine technology, including game engines, architecture, game loop, clock, and modular coding. The course also covers an introduction to 2D art and architecture in games, the use of art and audio (SFX and music) in games, writing concept documents, pitching concepts, and writing scrum-like milestones.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(425) 558-0299
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Calendar System:
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Semester
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