CG 340 - Game and Cinematic Textures

Institution:
DigiPen Institute of Technology
Subject:
Description:
Prerequisite(s): CG 201 or CG 202 Building on the foundational knowledge from CG 201 and CG 202, this course delves deeply into the art and science of painting textures and backgrounds for games and digital back lots. Students will focus on generating multiple maps for materials to define complex shader properties. Emphasis will also be placed on effective texture layout and detail for use in games and cinematic applications.
Credits:
3.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(425) 558-0299
Calendar System:
Semester

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