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Institution:
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DigiPen Institute of Technology
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Subject:
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Description:
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Prerequisite(s): None This course is an introduction to the art and science of applied 3D game design. Students will learn how and why design decisions impact both players and gameplay. Students will then apply that understanding through the creation of fully functional levels for a professional real-time strategy game. Topics will include various issues in level design, such as aesthetics, resource balancing, and supporting game mechanics.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(425) 558-0299
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Calendar System:
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Semester
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