GAT 240 - Technology for Designers

Institution:
DigiPen Institute of Technology
Subject:
Description:
Prerequisite(s): None This course covers many of the technical issues required for game design. Students will learn basic concepts about how games are implemented from a technical viewpoint. After a brief review of computer components, students will learn about game-engine architecture and the importance of data-driven coding. Other topics that may be covered include 2D graphics concepts such as sprites, animation sequences, palettes, and file formats. This course also provides a deeper examination of the art pipeline for both 2D and 3D. A networking overview introduces such concepts as internet protocols, message types, database management, and client/server and peer-to-peer networking. Development of audio for games will be examined, including such topics as file formats, compression/decompression, streaming, interactive and 3D audio, and recording voices and music.
Credits:
3.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(425) 558-0299
Calendar System:
Semester

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