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Institution:
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DigiPen Institute of Technology
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Subject:
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Description:
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Prerequisite(s): None This course covers many of the technical issues required for game design. Students will learn basic concepts about how games are implemented from a technical viewpoint. After a brief review of computer components, students will learn about game-engine architecture and the importance of data-driven coding. Other topics that may be covered include 2D graphics concepts such as sprites, animation sequences, palettes, and file formats. This course also provides a deeper examination of the art pipeline for both 2D and 3D. A networking overview introduces such concepts as internet protocols, message types, database management, and client/server and peer-to-peer networking. Development of audio for games will be examined, including such topics as file formats, compression/decompression, streaming, interactive and 3D audio, and recording voices and music.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(425) 558-0299
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Calendar System:
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Semester
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