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Institution:
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DigiPen Institute of Technology
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Subject:
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Description:
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Prerequisite(s): None The earliest known games were mostly played by the aristocracy, who had leisure time available for such pastimes. As the middle class also gained more leisure time in the nineteenth century, mass-market board games became popular and led to the establishment of some of the best-known game companies, like Parker Brothers and Milton-Bradley. The invention of the computer in the mid-twentieth century allowed even more people the chance to play new and different kinds of games. Since then, games have become a major force in entertainment and challenged movies, television, and other arts for the leisure time of a vast audience. This course examines these developments in detail and offers students the chance to analyze why some games have been more successful than others.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(425) 558-0299
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Calendar System:
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Semester
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