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Institution:
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DigiPen Institute of Technology
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Subject:
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Description:
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Prerequisite(s): CS 300 or CS 541 This course introduces students to data structures, algorithms, and techniques concerned with rendering images more accurately and efficiently in interactive computer simulations and video game software. Topics will include patch and surface algorithms, terrain rendering techniques, anti-aliasing theory and practice, advance lighting techniques, hard and soft shadow map methods, multi-pass rendering techniques, high-dynamic range (HDR) rendering, advanced shading and mapping, and real-time vertex/pixel shader programming essentials. Additionally, students will practice these subjects by working with the supporting OpenGL or DirectX libraries.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(425) 558-0299
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Calendar System:
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Semester
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