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Institution:
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DigiPen Institute of Technology
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Subject:
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Description:
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Prerequisite(s): None With the introduction into the market of high-level tools allowing the assembly of video games from a set of pre-programmed components, game programmers can very quickly assemble games. More often than not, these games lack optimization and are more suitable for prototyping or creating interactive, multimedia presentations. Some of these tools include high-level programming languages in addition to the click and point Graphic User Interface. This course introduces students to these high-level tools and gives them experience in using them. Earlier catalogs listed this course as GEN 400.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(425) 558-0299
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Calendar System:
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Semester
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