-
Institution:
-
DigiPen Institute of Technology
-
Subject:
-
-
Description:
-
Prerequisite(s): CS 250 This course introduces students to algorithms that are essential to creating photorealistic images in interactive simulations. Topics covered include an overview of modern GPU (graphics processor unit) architecture and the common graphics APIs used, including OpenGL and DirectX. Rendering techniques covered include texturing, illumination models, transparency, shading algorithms, mapping techniques (bump mapping, environment/reflection mapping, etc.), and shadows. Students will learn how to implement all algorithms by using vertex and pixel shaders.
-
Credits:
-
3.00
-
Credit Hours:
-
-
Prerequisites:
-
-
Corequisites:
-
-
Exclusions:
-
-
Level:
-
-
Instructional Type:
-
Lecture
-
Notes:
-
-
Additional Information:
-
-
Historical Version(s):
-
-
Institution Website:
-
-
Phone Number:
-
(425) 558-0299
-
Calendar System:
-
Semester
Detail Course Description Information on CollegeTransfer.Net
Copyright 2006 - 2025 AcademyOne, Inc.